SCRABBLE COMPETITION

Rules of Scrabble




SSC
SCRABBLE COMPETITION GENERAL RULES
COLLINS SCRABBLE DICTIONARY


Official Dictionary:
Collins Scrabble Word List Dictionary
2012 /CSW12

Format of the competition:
This scrabble competition will use a round-robin or knock-out match system. Each team will only play once against each rival.

Participant:
This is also general for everyone who is interested in taking a part in our scrabble competition. The quota is 64 teams.



SCRABBLE GENERAL RULES


1.      The players of scrabble consist of two groups; each group consists of two members.
2.      The players from the same group will sit face to face.
3.      Players must show their identity tag given by the EEC committee when entering the competition room.
4.      There should be no communication in any form between the players and/or to the spectators during the match. Communication can be made only to the regulator(s) or Committee.
5.      During the game, players are not allowed to:
a.       Open any kind of dictionaries, books or other reading materials.
b.      Distract other player’s attention in any way.
c.       Leave the location of the game by any cause, unless permitted by the regulator.
6.      After the game, all players must sign the score sheet, as to agree the final score. Once the score sheet is signed, no objection can be made.
7.      Tolerance of lateness for the competing group is 10 minutes starting from the scheduled time.
8.      The Committee reserves the rights to disqualify a group who refused to be subjected to the regulations of the game.
9.      The Committee has full authority with regard to the interpretation and modification, if necessary of these rules, or if not stated in constitution. The decision of the Committee with respect to these rules will be final and binding.



THE GAME

Before


1.      Before the game is started, if requested by either of the group, the regulator will count the tiles. After counted, the tiles are put back in the box or sack and scrambled.
2.      Every player will draw a tile at random. The player who draws a single tile earlier in the alphabet (blank counted before "A") will play first. If there is more than one person that gets the same earliest letter tile, the drawing is restarted by those people having the same lettered tile.
3.      After the first player is set, all tiles used in the placement drawing will be put back to the box or sack and scrambled. The players will then draw 7 (seven) tiles each from the box or sack, starting from the first player, then goes in a clockwise fashion (to the left side of the first player).


During
1.      The first player will combine two or more tiles into a legal word and placed across the “star” sign in the middle of the game board. The placement is only either vertically or horizontally. After the first player is done, then the turn goes to the next player, clockwise.
2.      Players can put only one tile to make word(s), except in opening moves.
3.      Total time for 1 scrabble match is 50 (fifty) minutes.
4.      After finishing his/her turn, the player has to say “finish” and after that, he/she has to count the score from each turn himself/herself and announces it to the other players.
5.      The “challenge” can be made after the player in turn said “finish” and before the scoring sheet is written completely.
6.      If a player has 3 (three) or more tiles with the same letter, he/she is not allowed to replace the tiles.
7.      To replace the tile(s), the player must say “exchange” first and put down the replaced tile(s) into the box or sack, scramble the tiles, and then take the tiles in the exact number he/she put down. If the tiles in the box or sack are 10 or less, the player cannot replace his/her tiles but is still allowed to make a pass.
8.      If a word is challenged, the PIC (Person in Charge) will check the word according to the regulation and/or ask the dictionary checker to check the word according to the official dictionary.
9.      If the challenged word is legal, then the challenged player score will get additional 5 points.
10.  If the challenged word is illegal, then the tiles must be taken back and the challenged player score don’t get penalty point, the challenger doesn’t get bonus point. The players can challenge only one (1) word per turn.
11.  . If a word is not challenged by either of the other players from the opposite groups, the word is considered correct.
12.  If the first word of the game is challenged, and the word turns out to be illegal, the double word tile (the star signed tile at the centre of the board) is still available for use at the next turn. This rule of availability also applies to other double-word, triple-word stars which challenged word is illegal.
13.  The players are allowed to look a wordlist but only the 2-letter words during the game (There will be a 2-letter wordlist at each table).
14.  The game ends if any of these conditions fulfilled:
a.       A player has used all of his/her tiles and there are no tiles left in the box or sack.
b.      All four players passed in two cycle (changing tile is not considered as a pass)
c.       The time is over.
15.  A group will be decided as the winner of the game when:
a.       The total score of the group is the highest when the game is ended.
b.      The committee disqualifies the opposite group by any reason.
c.       The opposite group walks out.



TIE GAME AND POSITION

Tie game is rare (about 1 every 300 games) but possible. When it happens:
a)      If the group’s total score is exactly the same, the winner will be decided by look at the turn that passed by each group. Then, the group with the less turn will be decided as the winner.
b)      If the group’s total score and total turns are exactly the same, the winner will be decided by a rematch, and the turn fo the first player will be decided by toss coin.



 SCORING SYSTEM

1.      The value of the word which passes the ‘star’ sign (the first word) is doubled.
2.      The scoring is based on the value of each tile combined with the premium box (es) used. The blank tile has no value of its own.
3.      Premium boxes scoring:
a.       Light blue Double the value of the tile.
b.      Dark blue Triple the value of the tile.
c.       Light red Double the score of the word(s) which crosses it.
d.      Dark red Triple the score of the word(s) which crosses it.
4.      If a word passes the blue and red premium boxes at the same time, then the score is counted based on the value of each tile doubled or tripled by the blue box (es), then accumulated by other tiles to be doubled or tripled based on the red box (es).
5.      The premium boxes are only valid for the first input. For the next usage, the value of the tile and words are back to normal.
6.      If two or more words are formed in a turn, then all the score made are counted. Example: “pace” (put horizontally) is added with the word “start” (put vertically) with the letter s in front of the letter “p” in pace so that it becomes “space”. The score is the score of the word “space” added with the word “start”.
7.      If two or more words are formed in a turn and the letter that is used in both words is in a premium box, then all the score made are counted. Example: “pace” (put horizontally) is added with the word “start” (put vertically) with the letter s in front of the letter “p” in pace so that it becomes “space, and s is in the red premium box. The score is the score of the word “space” added with the word “start”.
8.      If player be able to use seven tile in one turn, he/she will receive additional fifty bonus points.
9.      At the end of the game, the score of each player will be subtracted with the cumulative value of unused tiles by the players.
10.  If a player uses all his tiles to end the game, then the total score is added with 2(two) times cumulative value of unused tiles of the other players, the other player’s score doesn’t subtracted.
11.  At the end of the game, the scores of the two players from each group will be added to determine the winner of the game.



LEGAL ADDITION (as long as valid according to the dictionary)

The players are allowed to only make these kinds of addition to a word, as long as it still valid word:
1.      Added with prefix, such as: hyper-, inter-, a-, re-, un-, etc.
2.      Added with suffix, such as: -able, -ful, -ian, -ly, -ion, etc.
3.      Added with some tiles so that the word transforms from and to noun, verb, adjective, or adverb, example: interject added with –ion becomes interjection.
4.      Added with –ing.
5.      . Added with –ed, -es, -d, -or, -s. For example the word war (put vertically) added with the word star (put horizontally) with the letter s put after the letter r in “war” so becomes wars, it is still legal.



LEGAL WORDS (as long as valid according to the dictionary)

1.      Notes of musical octave, example: mi, fa, etc
2.      Interjection (as long as valid according to the dictionary).
3.      Slang and Colloquial, [sl] and [colloq] (as long as valid according to the dictionary).
4.      Words that have been used before in the game, either in the same form or in a different form, for example: ax and axe.
5.      Word that has been used before in the game.
6.      Informal writing, example: thru, tho, etc (as long as valid according to the dictionary).
7.      Name of letter, example: zee, pi, etc.
8.      Inappropriate words, in the form of usu vulgar and usu obscene.
9.      Etymologies of technical words, example: megawatt [ISV]
10.  Etymologies of a language taken from foreign form, example: kapok [malay].
11.  Name of a currency, example: Ringgit, Baht, etc.



SPECTATOR RULES

1.      Spectators are allowed to watch the scrabble competition but they are limited into the numbers allowed by the committee.
2.      Spectators must show their identity card (for students) or other identity card when they enter the room where the competition is held.
3.      Spectators are allowed to take photos at a distance permitted by the committee.
4.      Spectators are not allowed to:
a.       Stand across the permitted separator
b.      Make noise during the game.
c.       Distract players’ attention in any way.
d.      Have any kind of communication to the regulator(s) or players.



PENALTY

1.      A player who communicates with other player and/or spectator will be given warning. The player will be disqualified if violating this rule three times.
2.      If a group does not show up after the time stated in general rule number 8, it is considered a walk out. The team who wins by walk out will get the maximum margin of that round.
3.      Violations to any of Spectator’s rules may result in a warning or the spectator’s dismissal from the competition room.


Steering Committee :
Rudy 0899 2270820
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